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381. Permaband - Killing is just a means - in EVE General Discussion [original thread]
Permaband once again delivers the goods: https://www.youtube.com/watch?v=JSxNW5dDYEY Follow EVE Online on Facebook: https://www.facebook.com/eveonline
- by Sentient Blade - at 2014.05.06 18:08:00
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382. Launcher issues login tokens even when version is incorrect - in Issues, Workarounds & Localization [original thread]
When leaving the launcher open over the course of a downtime, the client can become out of date, which leads to the client opening with a barrage of 3 or 4 dialogs (EULA, Incompatible build, upgrade available etc). I would suggest that this is un...
- by Sentient Blade - at 2014.05.06 15:24:00
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383. Happy EVE Birthday To Everyone - in EVE General Discussion [original thread]
Happy Birthday toooo ussss! Happy Birthday tooooo usss!
- by Sentient Blade - at 2014.05.06 08:55:00
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384. Sticky:[Summer 2014] Starbase tweaks - in Player Features and Ideas Discussion [original thread]
Marcus Iunius Brutus wrote: Sentient Blade wrote: If you want people to make use of the advanced manufacturing arrays you need to give them more than one slot. They need the equivalent of their normal variants. There are no more slots in ...
- by Sentient Blade - at 2014.05.05 14:49:00
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385. Sticky:[Summer 2014] Starbase tweaks - in Player Features and Ideas Discussion [original thread]
If you want people to make use of the advanced manufacturing arrays you need to give them more than one slot. They need the equivalent of their normal variants. You don't build T2 ships one at a time, you build them by the dozen or more. Installi...
- by Sentient Blade - at 2014.05.05 14:37:00
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386. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
That's going to be a massive ISK sink.
- by Sentient Blade - at 2014.04.29 11:39:00
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387. Windows minimize slowly under TIDI - in Issues, Workarounds & Localization [original thread]
Window effects, such as appearing and hiding animations, appear to be based on the TIDI clock, rather than the real-time clock. I do not imagine this can be intentional to have purposefully laggy UI.
- by Sentient Blade - at 2014.04.26 19:29:00
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388. Race Icons in Menu - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: About a third the way down Ah ha.. I skipped over that part and went straight to the indy stuff. Cheers!
- by Sentient Blade - at 2014.04.23 11:39:00
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389. Race Icons in Menu - in Player Features and Ideas Discussion [original thread]
I just noticed that the subsystems menu includes some slick racial icons for each type. Can we have them applied to *every* racial branch, please? Frigates, Destroyers, Cruisers, Battleships and so on. Cheers.
- by Sentient Blade - at 2014.04.23 10:05:00
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390. Stop Rendering when Screen is Locked - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: Please detect the lock screen and log out the client... You may be interested to know that based on what CCP has stated many, many times, process of logging in a user requires hugely more resources than leaving one idling.
- by Sentient Blade - at 2014.04.22 17:30:00
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391. Stop Rendering when Screen is Locked - in Player Features and Ideas Discussion [original thread]
When the game client is minimized, it will automatically cut down on the amount of rendering that it does, this means that if you're running EVE in the background your GPU does not suck electricity. However, this does not carry over to when the s...
- by Sentient Blade - at 2014.04.22 15:02:00
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392. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
So "lockdown blueprints" now becomes almost entirely useless? We will also have to move those blueprints between multiple hangers when we're using the assembly items, and goodbye to things such as remote filtering and such? *Scratches head* ... w...
- by Sentient Blade - at 2014.04.15 14:58:00
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393. EVE Down? - in EVE General Discussion [original thread]
It's going downnn
- by Sentient Blade - at 2014.04.14 21:47:00
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394. Announcement:An Announcement On The Future Of The World Of Darkness Pro... - in EVE General Discussion [original thread]
A case of failed management, in my opinion. My sympathies to everyone who lost their jobs; it's never easy when that happens, especially when it's due to no fault of their own. Falcon probably shouldn't have given that denial, knowing it would ...
- by Sentient Blade - at 2014.04.14 15:36:00
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395. Announcement:Caldari Navy Manhunt - Event Details, Prize Breakdown &... - in Live Events Discussion [original thread]
Nevyn Auscent wrote: CCP Logibro wrote: No plans to mass suspect flag everyone. However, normal crimewatch mechanics apply (so for example, providing remote assistance to a suspect or someone engaged in a limited engagement will give you a...
- by Sentient Blade - at 2014.04.14 06:56:00
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396. Freighter Defenses w/ Target Spectrum Breaker - in Player Features and Ideas Discussion [original thread]
With perhaps the small exception of shuttles, no ship in EVE should be completely without any means of defending *itself* from attack. It is, after all, a PVP game and you don't go into battle without a sidearm. I suggest rewarding attentive frei...
- by Sentient Blade - at 2014.04.12 12:25:00
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397. Is eveonline.com vulnerable to the recently uncovered OpenSSL bug? - in Issues, Workarounds & Localization [original thread]
Padrone wrote: The IIS is faulty configured ! https://www.ssllabs.com/ssltest/analyze.html?d=secure.eveonline.com Perfect forward secrecy is desirable, but not essential.
- by Sentient Blade - at 2014.04.09 23:13:00
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398. Sticky:Dev Blog: CSM8 - Second Summit Minutes - in EVE Information Portal [original thread]
No mention of high-res textures that I saw... and that got up to what, 100+ pages in unanimous support?
- by Sentient Blade - at 2014.04.04 17:52:00
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399. Sticky:Dev Blog: Giving Drones and Assist - in EVE Information Portal [original thread]
Yay, more skills for relatively new players to train!
- by Sentient Blade - at 2014.04.01 17:49:00
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400. Sticky:Feedback request on Contract system - in Player Features and Ideas Discussion [original thread]
1. Be able to see inside your own courier contracts. I set it up, why won't it let me see it afterwards? 2. Clone a contract, if the remaining assets for said contract are available in the hanger, automatically add them, don't make me re-pick the...
- by Sentient Blade - at 2014.04.01 15:42:00
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